

While this might seem as though this gives your character too much power, you'll change your tune the first time you face two officers who actively heal each other. Large-scale stratagems, despite requiring your fellow officers to withdraw from the field temporarily, can unleash devastating elemental damage to every enemy base in the form of hellfire and hailstorms. Equipping up to six stratagems before battle, your character can activate various effects on the battlefield: standard stat buffs, self-healing, elemental AoE attacks, ranged turrets, instant officer deployment, weather changes, and even teleportation to your home base or the nearest enemy base. That said, the welcome twist of real-time stratagems adds a dynamic element that Omega Force should consider developing for the entire Dynasty Warriors franchise. It's a tried-and-true formula that hasn't changed much. Combine all of these tactics together, and you'll have no trouble conquering bases, snatching territory, and defending your land against invaders. The only slight change is that bases can be given a boost in level through the use of materials. Your character can also switch between two different weapons on the fly, which is great for choosing the right weapon type (heaven, earth, or man) against a certain opponent. If you ever get surrounded or need to finish off an officer quickly, the musou gauge and the rage meter are ready to assist. Basic combo strings are still mapped to two buttons, though it's important to note which attacks are better against crowds or against single-units like enemy officers, who have much higher vitality and attack strength. The hack-'n'-slash combat of Dynasty Warriors generally remains the same as always. With sabatons as his weapon of choice, he has incredible crowd control as well as a nightmarishly fast red mare, both of which allow him to traverse the battlefield and capture enemy camps with ease. As an homage to the anime Fist of the North Star (which was also adapted into a game by Omega Force), my main hero looks like Kenshiro's long-lost brother and tramples foes with flashy kicks and aerial dives.
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Your created hero can be crafted every which way from a stout, muscular man with a laconic voice and an oh-so-cute cat on his head, to a stocky woman with blue skin and a low-pitched snarl, to an annoying snickerdoodle named "Douche" who has a spiked mustache, a monocle, pointed jester shoes, and the voice of an eight-year-old girl.īeyond cosmetics, what matters most about your character's build is his or her chosen weapon style and musou attacks, all of which you can thankfully test out before locking it in for a campaign.
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By now, this is the umpteenth time that we've gone through the Romance of the Three Kingdoms storyline, so it's worth having a custom character crash the party every now and then.ĭynasty Warriors 8 Empires serves a glorious hot pot (yes, I went there) of customizable options for characters, steeds, officers, banners, and campaign scenarios. But in practice, at least as far as I'm concerned, the point of Empires is creating a ridiculous hero of your own design, befriending all of your favorite Dynasty Warriors characters, and becoming a dominant warlord on the battlefield.
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On paper, the Empires offshoot of the ubiquitous Dynasty Warriors series is about conquering each region of ancient China through diplomacy, political schemes, and warfare until you complete the ultimate goal of unification.
